Manual Question Entry
Every format lets you add content directly in the editor without a CSV. This is the right approach for small games, quick edits, and content you’re composing as you go.
Open the game’s editor from its Game Hub. Below the import card you’ll find the content section for that format — questions, categories, phrases, or a word pool.
Adding Items
Section titled “Adding Items”Each editor has an Add button at the bottom of the list. Click it and a new empty row appears.
Fill in the fields, then click Save. Nothing is stored until you save.
Editing and Removing
Section titled “Editing and Removing”Click into any field to change it. Each row has a delete control to remove it.
Deletions take effect when you save. If you delete something by mistake, navigate away without saving and the deletion is discarded along with any other unsaved changes.
Manual vs CSV
Section titled “Manual vs CSV”Use manual entry when:
- You have fewer than about ten items
- You’re building content as you think of it
- You’re making a small correction to an existing game
- You want to see the content in context as you write it
Use CSV when:
- You have a lot of items
- You already have the content in a document or spreadsheet
- You want to reorder or find-and-replace extensively
- You want a backup copy outside the platform
They mix freely — import a CSV, then hand-edit. Just remember that re-importing later replaces everything.
Writing Good Content
Section titled “Writing Good Content”The mechanics are easy; the content is what matters.
Be specific. Questions that could have several defensible answers create arguments rather than learning. If more than one answer is genuinely correct, either accept both or rewrite the question.
Write the explanation, not just the answer. Most formats let you attach an explanation or definition that appears when the item resolves. That text is where the teaching happens — the answer alone just confirms who knew it already.
Match difficulty to purpose. A review before an exam should be answerable by a prepared student. An opener meant to provoke discussion can be harder.
Read it aloud before you use it. Anything ambiguous when spoken will be ambiguous in the room.
Saving Discipline
Section titled “Saving Discipline”There’s no autosave. If you’re doing extended work, save periodically rather than composing everything in one long unsaved session.
Closing the tab, navigating away, or a browser crash all discard unsaved changes.
Next Steps
Section titled “Next Steps”- CSV Import Guide — bulk loading
- Editing Game Details — changing games after creation
- Each game’s own article covers what its fields mean