CSV Import Guide
Every game format supports CSV import. It’s the fastest way to build a game with more than a handful of items, and it lets you draft content in a spreadsheet where editing is easier.
Where to Find It
Section titled “Where to Find It”Open any game’s editor. Near the top you’ll see Import from CSV — a card with a dashed upload area and a Download Sample CSV button beside it.
The import card works identically in every format. Only the expected columns differ.
Start with the Sample
Section titled “Start with the Sample”Always download the sample first. Each format expects different columns, and the sample is the authoritative reference — it shows the exact headers and a set of working example rows.
Open it in Excel, Google Sheets, or Numbers, replace the example content with yours, and save as CSV.
The column format is also printed under the download button, so you can check it at a glance.
Importing
Section titled “Importing”Click the dashed area and pick your file. The content loads into the editor immediately.
Then click Save. Import populates the editor; it does not write to your account. If you import and navigate away without saving, nothing is stored. This is the single most common import mistake.
Import Replaces, It Doesn’t Merge
Section titled “Import Replaces, It Doesn’t Merge”Importing a CSV replaces all existing content in that game.
This is deliberate — it makes re-importing a corrected spreadsheet predictable. But it means importing into a game you’ve hand-edited discards those edits.
If you maintain content in a spreadsheet, keep the spreadsheet as the source of truth and re-import when it changes, rather than editing in both places.
Saving from Spreadsheet Software
Section titled “Saving from Spreadsheet Software”Export as CSV, not .xlsx, .numbers, or tab-delimited. In Excel and Google Sheets this is File → Download / Save As → CSV.
If a cell contains a comma, wrap it in double quotes. Most spreadsheet tools do this automatically on export — it’s only a problem if you’re hand-writing the file in a text editor.
Rows That Get Skipped
Section titled “Rows That Get Skipped”Import is tolerant. Rows that don’t meet a format’s requirements are skipped, and the rest import normally. You won’t get an error for one bad row — you’ll get fewer items than you expected.
Check the count after importing. If you imported 20 rows and see 17 items, three were skipped.
Common reasons a row is skipped:
- A required field is empty
- The content doesn’t fit the format’s constraints (a Word Search term longer than the grid, for example)
- The row is blank
Word Search Has a Hard Minimum
Section titled “Word Search Has a Hard Minimum”Word Search import fails outright if fewer than five usable words survive, because a round can’t be built with fewer. Every other format imports whatever is valid.
Editing After Import
Section titled “Editing After Import”Imported content is fully editable. Import to get the bulk in, then fine-tune individual items by hand.
Just remember that re-importing later wipes those hand edits.
Building Content in a Spreadsheet
Section titled “Building Content in a Spreadsheet”A few practical habits:
Keep one sheet per game. Name it the way you named the game.
Keep the header row exactly as the sample has it. Renaming columns causes the import to reject the file or misread it.
Draft in the spreadsheet, not the editor. Reordering, find-and-replace, and duplicating rows are all far easier in a spreadsheet than in a web form.
Keep the file. There is no export from Lesix Games — content lives only in the platform. Your spreadsheet is the only backup you’ll have.
Next Steps
Section titled “Next Steps”- CSV Import Errors — what to do when import fails
- Manual Question Entry — adding items without a CSV
- Each game’s own article covers its specific column layout