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Game Types Overview

Lesix Games offers eight distinct game formats. Each one delivers content in a different way, so you can match the format to what you’re teaching and keep repeat sessions from feeling repetitive.

This article introduces all eight and helps you choose. Each format has its own detailed article in its own channel.

A classic trivia board. Categories run across the top, point values increase down each column, and teams pick a square to answer. Best for comprehensive review where you want broad coverage of a unit or chapter.

Teams: Yes. Student devices: No.

Teams guess the most popular answers to a survey-style question, with points weighted by how common each answer is. Best for topics where understanding the range of common perspectives matters more than a single right answer.

Teams: Yes. Student devices: No.

A high-stakes ladder of multiple-choice questions with lifelines. Adds drama and rewards careful reasoning over speed. Best for individual assessment or a whole-class “hot seat” exercise.

Teams: No. Student devices: No.

Teams answer questions and then make strategic decisions about which cases to open, with values revealed as they go. Combines knowledge with risk management. Best when you want tension and discussion rather than pure recall.

Teams: No. Student devices: No.

Live polling with real-time results. This is the only format where students participate from their own devices — they scan a QR code on the display and vote from their phones. Best for gauging understanding, opening a discussion, or surfacing disagreement in the room.

Teams: No. Student devices: Yes.

A word association game. Clues connect to a core concept, and the commonality between terms is the point. Best for helping students see how specific details ladder up to a broader principle.

Teams: No. Student devices: No.

A 15×15 grid with five hidden terms. Students see a pool of fifteen candidate words and have to work out which five are actually in the grid. When a word is found, its definition appears for discussion. Best for vocabulary and terminology.

Teams: No. Student devices: No.

A hidden phrase revealed letter by letter as the room guesses. Best for key phrases, principles, and sayings you want students to reason toward rather than be told.

Teams: No. Student devices: No.

Free accounts have access to Categories only, with a limit of three games total.

Pro accounts have access to all eight formats with unlimited games.

On your dashboard, formats you can’t access display a lock indicator. Clicking one prompts you to upgrade.

This is the most common point of confusion, so it’s worth stating plainly.

In seven of the eight formats, students do not use their devices at all. They watch the display screen, call out answers, and discuss as a group. You control everything from your screen. There’s nothing for students to join, install, or log into.

Pollster is the exception. It generates a QR code that students scan to open a voting page on their phones. Their votes tally on the display in real time.

If you want a format where every student responds individually, Pollster is the one. If you want group discussion and verbal participation, any of the other seven work well.

For broad review before an exam: Categories. It covers the most ground in the least time.

For terminology and vocabulary: Word Search. The candidate pool forces students to distinguish between similar terms rather than just recognize one.

For key principles and phrases: Revealer. Watching a phrase emerge letter by letter makes the room reason toward it.

For checking understanding mid-lesson: Pollster. It’s the only format that captures a response from every student.

For high-energy competition: Showdown or Dealmaker. Both create tension and reward group deliberation.

For individual assessment: Millionaire. The ladder structure makes stakes rise naturally.

For conceptual connections: Apex. Good when the relationship between ideas is the lesson.

Most instructors settle into two or three formats they like and rotate them. Using the same format every session works, but variety keeps attention higher — students who know exactly what’s coming disengage faster.

A common pattern: open with Pollster to check where the room is, teach, then close with Categories or Word Search to reinforce.

Each format has a dedicated article covering setup, running a live session, and what appears on the display. Find them in the channel named for that game.

To create your first game, see Creating a Game.