Editing Game Details
Everything about a game can be changed after it’s created — the title, the class it’s assigned to, and all of its content. Nothing is locked in.
Getting to the Editor
Section titled “Getting to the Editor”From your dashboard, click the format’s card to open its Game Hub. Find the game and click Edit.
You can also reach the editor from the My Games list on your dashboard, which shows games across all formats.
What You Can Change
Section titled “What You Can Change”Title and Class
Section titled “Title and Class”Both appear as text fields at the top of the editor. Change either and click Save.
The class field is purely organizational — it doesn’t restrict who can see the game or change how it runs. Use it however helps you find things.
Content
Section titled “Content”Below the details, the editor shows this format’s content: questions, categories, phrases, or a word pool depending on the game type.
Every item can be edited in place. Click into any field, change it, and save.
Adding and Removing Items
Section titled “Adding and Removing Items”Most editors have an Add button at the bottom of the list and a delete control on each row.
Deleting an item removes it when you save. If you delete something by accident, navigate away without saving and the deletion is discarded.
Replacing Everything with a CSV
Section titled “Replacing Everything with a CSV”Importing a CSV replaces all existing content in that game. It does not merge or append.
That’s deliberate — it makes re-importing a corrected spreadsheet predictable. But it means importing into a game you’ve hand-edited will discard those edits.
If you want to keep manual changes, edit the CSV and re-import rather than editing in both places.
Saving
Section titled “Saving”Changes only persist when you click Save. Navigating away without saving discards everything since your last save.
There’s no autosave and no draft state. If you’re making extensive changes, save periodically rather than doing an hour of work in one unsaved session.
Editing a Game You’ve Already Run
Section titled “Editing a Game You’ve Already Run”Editing a game that’s been played is fine. There’s no lock, no archive state, and no warning.
Be aware that changing content changes it for every future run. If you want to preserve a version — say, an exam review you’ll reuse verbatim — the safest approach is to leave it alone and create a new game for the variant.
Editing While a Game Is Live
Section titled “Editing While a Game Is Live”Don’t. The control screen and the editor are separate screens reading the same data, and changing content mid-session produces unpredictable results on the display.
Finish the session, then edit.
Next Steps
Section titled “Next Steps”- CSV Import Guide — how import replacement works in detail
- Deleting a Game — permanent removal
- Active vs Inactive Games — marking which games are in current use