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Active vs Inactive Games

Games can be marked active or inactive. It’s a simple organizational flag that becomes useful once you’ve built more than a few games.

Active games are visually distinguished on your dashboard — the card is outlined and marked so it stands out from the rest.

That’s the whole feature. Marking a game inactive does not:

  • Delete it
  • Hide it from your Game Hub
  • Prevent you from running it
  • Change anything about how it plays

It’s a bookmark, not a lock.

Once you’ve taught a few terms, your hubs fill with games from past units, test games from when you were learning the platform, and variants you built for one specific session.

When you’re about to teach and you need “the one I’m using today,” scanning fifteen similar titles is friction. Marking the two or three you’re currently running keeps them visible.

The practical pattern: mark a game active while it’s in your current rotation, and clear the flag when you move past that unit.

Some instructors mark by term, some by week, some only mark the single game they’re teaching next. Any of these work — the flag has no built-in meaning beyond what you assign it.

It’s not a substitute for good titles. A hub full of games called “Review” is hard to navigate whether or not two are flagged. See Creating a Game for naming.

It’s not a substitute for the class field. If you teach multiple sections, the class field is what separates them. The active flag is for time, not audience.

It doesn’t archive. If you want a game out of the way permanently, your options are to leave it (it costs nothing on Pro) or delete it. See Deleting a Game.

Marking a game active has no protective effect. It can still be edited or deleted like any other game.

If you’re worried about accidentally changing a game you rely on, the flag won’t help. Being careful in the editor will.

  • Dashboard Overview — where the flag appears
  • Editing Game Details — changing a game’s settings