Creating a Game
Every game in Lesix Games follows the same three-step lifecycle: create it, add content, then run it live. This article covers the first two steps. Running a game is covered in The Dual-Screen Experience.
Step 1: Pick a Format
Section titled “Step 1: Pick a Format”From your dashboard, click the card for the format you want. This takes you to that format’s Game Hub, where all your games of that type live.
If you have a Free account, only Categories is available. Other formats show a lock and prompt you to upgrade.
Step 2: Create the Game
Section titled “Step 2: Create the Game”In the Game Hub, click New Game. You’ll be asked for two things:
Title — what this game is. Be specific. “Chapter 7 Financing Review” tells you what it is six weeks from now; “Game 3” doesn’t.
Class — which group or session this is for. This is how you keep games organized once you have more than a handful. Use whatever naming you already use: “Pre-License 101”, “Tuesday Evening”, “CE Spring Cohort”.
Click Create. The game is created immediately and you’re taken straight to the editor.
Step 3: Add Your Content
Section titled “Step 3: Add Your Content”What you add depends on the format — questions, categories, phrases, or a word pool. Every format’s editor works the same way at a high level:
Import a CSV to populate everything at once. Every format has a Download Sample CSV button showing the exact column layout it expects. This is the fastest path when you have more than a few items. See CSV Import Guide.
Or enter items manually one at a time. Better for small games or when you’re building content as you think of it. See Manual Question Entry.
You can mix both — import a CSV, then edit individual items afterward.
Step 4: Save
Section titled “Step 4: Save”Click Save. Nothing is stored until you do.
This matters after a CSV import: importing loads the content into the editor, but it isn’t written to your account until you save. If you import and navigate away without saving, the import is lost.
The Free Account Limit
Section titled “The Free Account Limit”Free accounts are limited to three games total, across your whole account. The banner at the top of your dashboard shows your count.
Once you hit three, creating a fourth prompts you to upgrade. Deleting a game frees a slot.
Pro accounts have no limit.
Where Games Live
Section titled “Where Games Live”Games are organized by format. A Categories game appears in the Categories hub, a Word Search game in the Word Search hub. There’s no single combined list of every game you’ve made.
Within a hub, games are sorted newest first.
After Creating
Section titled “After Creating”Once your content is saved, you have three options from the Game Hub:
Edit — change the title, class, or content.
Run — open the control screen and play it with your class.
Delete — remove it permanently.
Reusing Games
Section titled “Reusing Games”Games are reusable. Running one doesn’t consume it or reset anything permanently. The same game can be run with a different class next week with no changes.
This is worth planning around: if you teach the same material to multiple sections, build the game once and run it repeatedly rather than creating one per section.
Common Mistakes
Section titled “Common Mistakes”Forgetting to save after import. The most common one. Import, review, then save.
Vague titles. You will not remember what “Test 2” was. Name games the way you’d name a file you need to find later.
Building content during class. Build before you teach. The editor isn’t designed to be used live, and the control screen is a different screen entirely.
Next Steps
Section titled “Next Steps”- CSV Import Guide — bulk loading content
- Manual Question Entry — adding items individually
- The Dual-Screen Experience — running the game with your class