The Dual-Screen Experience
Every game in Lesix Games runs on two screens at once: a control screen only you see, and a display screen the class sees. Understanding this split is the single most important thing for running a session smoothly.
The Two Screens
Section titled “The Two Screens”The Control Screen
Section titled “The Control Screen”This is the game’s Run page, opened from the Game Hub. It’s yours alone.
It shows everything the display doesn’t: the answers, the correct options, which words are hidden where, the full phrase before it’s revealed. It’s also where every control lives — revealing an answer, marking a word found, advancing to the next question, adjusting scores.
Never project this screen. It contains the answers.
The Display Screen
Section titled “The Display Screen”This is the /play page, opened with the Open display button on the control screen. It’s what the class watches.
It shows the game board, the current question, the score — and nothing else. No answers, no controls, no navigation. It’s designed to be projected and looked at, not interacted with.
How They Stay in Sync
Section titled “How They Stay in Sync”The two screens are connected through your account in real time. When you click something on the control screen, the display updates within a moment. There is no refresh button and no “push to display” step.
If the display stops updating, that’s a connection problem, not a normal state. See Sync Issues.
Setting It Up
Section titled “Setting It Up”The reliable setup, in order:
- Open the game’s Run page on your computer. This is your control screen.
- Click Open display. It opens in a new tab.
- Drag that tab to your projector or second monitor, and make it fullscreen.
- Return to your control screen.
You now have controls in front of you and the board on the wall.
If you only have one screen — teaching over video conference, for example — open the display tab and share only that tab in your conferencing software. Keep the control screen on your own monitor, unshared. Sharing your whole desktop will show the answers.
The Most Common Mistake
Section titled “The Most Common Mistake”Projecting the control screen instead of the display screen.
It happens because the control screen is the one you opened first, and on a mirrored display setup both screens show the same thing. The result is the answers on the wall.
Before class starts, look at what’s actually on the projector. If you can see answer text or Found buttons, you’re showing the wrong screen.
Student Devices
Section titled “Student Devices”In seven of the eight formats, students don’t use devices at all. They watch the display and respond out loud. There’s nothing to join and nothing to install.
Pollster is the exception. It shows a QR code students scan to vote from their phones. See the Pollster article for that flow.
If you want individual responses from every student, Pollster is the format that does it. The others are built for group participation.
Running the Session
Section titled “Running the Session”Once both screens are up, the rhythm is the same across formats:
- You advance the game from the control screen
- The class reacts to the display
- You mark answers, reveal content, and keep score as you go
Nothing is timed automatically unless the format includes a timer. You control the pace.
Before You Teach
Section titled “Before You Teach”A two-minute check that prevents most live problems:
- Both screens open and the display is on the projector
- The display is showing the right game
- Clicking something on the control screen visibly changes the display
- The display is fullscreen with no browser chrome or bookmarks bar visible
Next Steps
Section titled “Next Steps”- Display Mode — getting the display screen looking right
- Real-Time Synchronization — how the connection works
- Sync Issues — what to do when the display stops updating